enemy within part2 
06.03.13, 17.49
the story so far...

...another spam cube has been found! the degradation is increasing! what is causing it? and who sent the encrypted message?

your new assistant may help you find some of the answers...





download: enemy within part 2 v1.12 - 2006.06.29

mirror (zip only)
mirror (zip only)

rar - 680 kb
zip - 1.14 mb


version log:

new in v1.12:
- added a shape file from part 3 to the codelibrary
- changed the lighting in the code library
- adjusted the terrain in the second level

new in v1.11:
- you now start the third level with the same number of Squadies you finished the second level with (from 1-5)
- re-added a (vague) text reference to the 'secret' still-unlisted objective
- added the archive tower shape from Part 3
- added a missing script that calls a few text strings in the fourth level
- slightly altered the landscape near the Trunk Port in the fifth level
- increased the hit points of Squadies in one specific part of the third level to 150, and in the last level to 200; all other Squadies in the mod remain at 100 hit points as per stats.txt
- made a few buildings dynamic, to reduce ambient noise during cutscenes
- adjusted the lighting in the last level
- modified the logo added in last patch
- tweaked some dialog and interface text strings
- connected some non-functional decoration pylons
- removed mission files for dummy levels that player will never enter

new in v1.1:
- added the demo2 radar dish shape
- implemented 'RunningPrograms' code in some levels
- added a few new icons and a new clouds.bmp
- changed Task Manager research level to v3.0
- removed custom laser sounds/graphics
- adjusted some dialog
- cosmetically adjusted the codelibrary, first, and second levels
- removed mention of the 'secret' - it's an easter egg, either you
figure it out, or you don't
- also made the 'secret' a little easier to achieve
- added a few more laser fences to the third level
- adjusted enemy spread in the third level
- made the last part of the last level slightly harder

new in 1.02:
- fixed something that broke because of the fix for the bug in 1.01

new in 1.01:
- fixed a bug that prevented some people from starting the mod

new in 1.0:
- changed a certain character to be a little less pink, and more purple
- also changed the avatar; looks a little nicer
- corrected a spelling error

new in 0.97:
- fixed a non-dynamic triffid in level four
- fixed a few possible exploits in level two
- tweaked difficulty in the last level

new in 0.96:
- added some new sfx
- moved some cameras around in the third level
- streamlined some scripts
- changed terrain textures for the second level
- reduced spider count in the third level
- made the 'secret' objective payoff a little sweeter
- removed some more 'debug' instant units

new in v0.95:
- minor difficulty tweaks in every level except the first one
- added/edited/moved around a lot of dialogue
- fixed some minor camera issues during speech scripts
- modified cave.shp shape

new in v0.91:
- removed some 'debug' instant units
- fixed access to the last, last level if you restart partway through
- added 'help' text for the objectives
- increased volume of some sfx
- replaced a 'soundtrigger' in a script with a triggersound [doh!]
- by popular demand, made the last, last level slightly harder