Recent Changes - Search:

Main Page

Darwinia

Darwinia-related Links

Disclaimer

AllRecentChanges

PatternBuffer

Primary Objectives:

Secondary Objectives:

  • None

Walkthrough:

This level can be completed really easily done one way, or it can be a massive all-out war if you decide to play it a different way. First off, before doing anything, fly the camera around and get the lay of the land. On each of the two main islands you will find 4 tall blue dishes (marked with green circles on the map above) that are aiming red beams upwards to a series of satellites. These are the Blueprint Consoles?. In order to complete the level, you need to move 4 DGs to each of these Consoles?, and they have to remain there until the infection in the Blueprint Store? is completely reversed. The thing is, as soon as you take over one of these Consoles?, enemies will come pouring out of the nearest of the three Trunk Ports, to attempt to re-take the Console?. The method described below is a safe, damage-control focused solution - if you really want a challenging all-out war, then just take over the Blueprint Consoles? as soon as you come across them.

Secure the first island entirely (starting from C1 or C2, harvesting souls as you go, and reprogramming all Towers, starting with the Tower/Incubators. Use Officers to keep the DGs AWAY from the Consoles?. Once the island is enemy-free, start building Armours, and place about 4 Battle Cannons in a half circle around each of the two Trunk Ports on this island, and a Battle Cannon or two in each pathway that leads to the Consoles?. Keep in mind that that weapons range of Armour v2.0 Cannons is significantly wider than the v1.0 Cannons, so try not to place the Cannons in a way that they will hit each other in crossfire, or prevent DG reinforcements from being able to replace any fallen comrades in the cannons. This may take some trial and error. Set up Officers to relay the DGs to man the Cannons, and to place the remaining DGs in a spot close enough to the Cannons surrounding the Trunk Ports that they will automatically replace any fallen comrades at their Cannon posts. Again, may require a bit of trial and error.

Now that the first island is all set, Call up a Squad over at C3 on the second island, and secure it from all enemies, harvesting souls and creating new DGs? in the two Incubators on the island. Again, keep your DGs away from the Blueprint Consoles? until you have one or two Cannons set up and manned in each of the three paths away from the Trunk Port in the center of the island.

Now you're all set. Move groups of DGs in towards the 4 Blueprint Consoles? simultaneously, and they will take up posts. Now, wait a minute or two, watch the carnage, and the innoculation of the Blueprint Store? will begin. Keep an eye out for any enemies breaking through your lines from the Trunk Ports, and be ready to call up a Squad if any of the fights get out of hand. After a few minutes, the Blueprint Store? will turn from red to green, and the level will be complete.

Alternate Strategies:

Take over the Blueprint Consoles? right away as you come across them, and hold off the Red Army for as long as you can for an added challenge.




Discuss This Page?


Page last modified on June 10, 2006, at 01:38 PM - Page generated in 1.533 seconds.
Attribution-NonCommercial-ShareAlike Content is available under Attribution-NonCommercial-ShareAlike - Powered by PMwiki - Disclaimer

Warning: fopen(wiki.d/.flock) [function.fopen]: failed to open stream: Permission denied in /var/www/vhosts/stellarmatter.net/httpdocs/darwikia/pmwiki.php on line 417

PmWiki can't process your request

Cannot acquire lockfile

We are sorry for any inconvenience.