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MacChangelog

VERSION 1.4.2

  • It is now fully Intel compatible
  • Functional key pad bindings
  • Added difficulty settings
  • Updated Ambrosia Toolkit for Intel/Mac compatibility
  • Offering icon based control system for new users, yet still offering gesture based control system for existing users
  • It is now up to date with Darwinia Windows 1.4
  • Minor bug fixes and enhancements

VERSION 1.22

  • Fixed : Sending a Squad into a Radar Dish should be much more reliable.

VERSION 1.21

  • Fixed : The Radar Dish on the mountain at the end of Generator could not be aligned to the lower down dish on the final island...it was too low.

VERSION 1.2

  • New selection box system:
    • Highlighting a unit by mouse-hovering over it will bring up a yellow selection box over the unit.
    • Selected programs that are offscreen will be tracked by an arrow at the edge of the screen, pointing to the programs location.
  • The Radar Dish code has been significantly improved. Radar Dishes should now behave in a much more solid manner.
    • Darwinians will no longer get trapped trying to enter a radar dish that isn't connected.
    • The mouse cursor and new selection box system should give you strong hints about the effect of clicking on a radar dish at any time.
    • When you are aiming a Radar Dish you will see a targetting crosshair not unlike the one used for the Battle Cannon.
    • Squads, Officers and Darwinians will no longer blunder into a radar dish unless you specifically click on it.
    • Squads should no longer get split up while entering a dish.
    • Two way links should now work much better.
    • Darwinians with orders to go into a Radar Dish will now correctly remember their orders when the game is saved.
    • Darwinians who are in transit in a Radar Dish during a level save will no longer be left stranded out at sea upon reloading. They will now appear at the base of the destination Radar Dish.
  • Task Manager Changes:
    • Engineer tasks will now display their current activity and spirit count
    • Tasks that have yet to be placed will flash on and off
    • The new selection arrows will appear immediately when a task is selected through alt-tab, making it easier to tell which task is which
    • If your Squad / Engineer / Armour dies while under your control, you will see the 'Program Terminated' message
  • Engineers will now reprogram a nearby Incubator rather than travelling to a distant one, assuming you send them near the control tower. Previously they would refuse to reprogram the incubator, even if you repeatedly clicked on the relevent control tower.
  • Added support for other language translations
    • Language selector added to Other options screen
    • Languages will be loaded from language.dat. We will distribute the latest language packs freely on the Darwinia website.
  • Mod system improvements
    • Mod authors can now provide their own custom strings, or even override existing strings from the game. Your strings file should be called: darwinia/mods/mymodname/strings_default.txt
    • If you wish to provide translations to your custom strings you can also create the file strings_german.txt or strings_russian.txt etc, which will be loaded instead of strings_default.txt if the user has that language set in his options. Note you should always provide strings_default.txt at least.
    • stats.txt will now be correctly reloaded when a mod is selected in game (rather than requiring a restart for new stats to take effect)
  • Performance improvements
    • Optimisations made to Darwinian combat code. Should help during big battles involving lots of Darwinians.
    • Spirit code heavily optimised. Was causing serious slowdown after large battles due to large numbers of spirits floating around.
    • Laser code optimised
  • There are 3 possible rendering modes for Darwinia's landscape, which can be set by the preferences variable 'RenderLandscapeMode':
    • RenderLandscapeMode 0 uses Vertex Arrays
    • RenderLandscapeMode 1 uses Display Lists (default in v1.0)
    • RenderLandscapeMode 2 uses Vertex Buffer Objects The default has now be seen to 2 (Vertex Buffer Objects), which should be faster in most cases than Display Lists. If VBO support isn't detected, we fall back to display lists.
  • New bootloader : Amiga
  • Created new installer for the full game using Inno Setup (the install shield installer used on the retail disks suffers from the common autoexec.nt problem under some WindowsXP installations.)
  • Altered Bitmap::ConvertPinkToTransparent to reduce halo around the edges of textures that use transparency.
  • Increased range of Battle Cannon when it is first given on Yard level
  • Modified number of Darwinians required to complete Containment level, from 200 down to 150
  • The Construction Yard will now stop producing Armour if there is already five or more Armour on the level. It will resume production when the number falls below five.
  • Fixed a very subtle bug that would cause errors to occur (including crashes) if a Darwinian was running away from a grenade. Very rare occurance, more likely during intense battles with lots of Darwinians and lots of grenades.
  • Fixed : If you have a Squaddie/Engineer selected and you click select an Officer, the squaddie/engineer task remains selected in the Task Manager. This means if you press ctrl-c, both the newly selected Officer AND the squaddie/engineer are terminated.
  • Added a fix for people experiencing a crash during the end sequence (caused by a corrupted saved Ant Hill). This crash would also cause the levels 'Yard' and 'Receiver' to crash occasionally on re-entry.
  • Fixed : Crash on startup reporting "failed to get CPU vendor"
  • Fixed : Crash that could occur when Armour collided with Armour
  • Fixed : After changing graphics options, Trees would sometimes be replaced with a random shape scaled very large
  • Fixed : Sepulveda incorrectly tells the user he can upgrade Engineers to build bridges, which he can't.
  • Fixed : Darwinians sometimes get stuck running away from a Battle Cannon.
  • Fixed : Un-occupied Battle Cannons will no longer scare Darwinians.
  • Fixed : Pressing CTRL-C on Armour that was low on health would terminate the task, but the Armour would remain alive.



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