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Darwinia /
BiospherePrimary Objectives:
Secondary Objectives:
Walkthrough (This level's walkthrough will be updated once an accompanying map is produced) This level can be hard if you don't have an overall strategy. The trick to this level is knowing that there is a limited number of 'units' that can be produced on each island, whether they are your DGs, or units of the Red Army. Flood the islands with your units, and the enemy can't replace his own fallen units as long as that limit has been reached. If you've followed along so far, you should have two Towers available to you, on two different islands, and an island in between them with a few DGs on them for you to start with. The first thing I recommend is flying an Engineer to the centre island to reprogram the Tower, and AirStrike or Rocket the Soul Destroyer until it's good as dead. It can fly over to at least one other island and perma-kill your DGs if they get close enough to the edge. Once that's taken care of, send an Engineer to the island with the DGs on it, and reprogram the 'Pattern_Buffer' Tower/Trunk Port. Draw up a Squad, and an Armour. [Sometimes the first Spawn Point is unoccupied - just move your DGs to it, and continue from here with the walkthrough from that point] Set up a Battle Cannon with the Armour at the base of the large hill between you and the first Spawn Point, send DGs to man it, and move your Squad in to take the first Spawn point by force. When the Red Army is cleared from this Point, Draw another Armour, and set it up as a Cannon halfway between your new Spawn Point, and the next one, giving cover fire with the Squad if necessary. Send the remaining DGs over to the Spawn Point that is now unoccupied. Take the second point with your Squad, move in another Armour to make a new Cannon, and Draw up an Engineer to take the Tower/Dish. The first Spawn Point [SP] should now be producing new DGs - move them up to operate the second SP. From here, you could probably take out the Red Army units surrounding the final two SPs on this island with a single Squad, but set up another Cannon if you're having trouble with that. You should now have control of the entire island. Set up Officers to gather all your extra DGs to a point near the Tower/Dish. Pick the next island to attack [I recommend the one with the 'Yard' Tower/Trunk Port]. Align the Dish to the island, and set Officers to direct DG traffic right to the dish, so that they hit the Dish and travel to the island under siege automatically. I don't recommend using Armours to make Cannons on any other islands, because they have many more Red Army units than the first island, and chances are that any Cannons you place will soon be THEIR Cannons, which makes taking control of the island that much harder/messier. If you do decide to use Cannons anyways, then I recommend you fill the Armours with DGs before you send them, and send as many as you can at once, grouping them close together, so that no Red Army units can ever get close enough to them to try and comandeer them. Keep pumping DGs through the Dish, and use Squads to back them up. Try to take one SP at a time, and leave at least 30-40 DGs at each point as protection while you're concentrating on taking the next point with a swarm of DGs and a Squad [or two] as backup. Soon you should have two islands. Secure the Tower/Dish, and aim it at the next island, the one with seven SPs, but no Trunk Ports. Fly over an Engineer to reprogram the Tower/Dish. Keep the DGs from the first island Dishing to the second island, and set up Officers on the second island to Dish all DGs from the first and second islands to the third island. Keep up the stream, and eventually you'll overwhelm this island as well. Again, use Squads as backup, and reprogram any Towers you come across. Once the third island is yours, you can press on to the last SP island either by traversing over the empty island behind the centre island, or by setting up Officers to reverse the direction of your DG chain, and entering the last island from the first island's Dish. Or both. Take your pick. Rinse, repeat. [If you decide to go back through the first island, don't forget to reprogram the Towers on the empty island anyways, for the Research points] Once the Red Army's numbers fall below 10 units left in the level, the objective is considered complete. If you haven't yet, reprogram the 'Temple' Tower/Trunk Port on the centre island, and you're done. Wasn't that easy? Alternate Strategies: Page last modified on June 10, 2006, at 01:47 PM - Page generated in 0.27 seconds. |